

I do when making still art, but when I animate I like to get things done. Many artists use the stabilizer to make clean lines. I use these brushes because I can draw faster without using the stabilizer. After all, it's an animation and few people will notice it anyway-unless they want to, for some reason, go through it frame by frame, but it takes dedication to do that.Īnyway, I use special brushes such as the Firealpaca marker and SAI crayon brushes. Lining is a little slow, which is why I usually use a brush that it doesn't matter if the lines aren't smooth. Once you have that, you clean it up a little more and tweak it in places to your liking! Once you have it how you want it, you can clean it up or go ahead and sketch some in-betweens. It's better to have a visual idea of placement rather than guessing where the character will go next. To use keyframes, the movement has to be up front and map out where the character's next position will be. Storyboards are choppy but give a basic layout of how characters should move. Keyframes are frames that animators use to map out motions before they start animating.
FIREALPACA ANIMATION NOT RESPONDING HOW TO
Over the years, I've learned more techniques on how to animate and learned what a "keyframe" was and how to use them. Unfortunately, I don't have any examples to show you, but I' glad I don't because they sucked. Some looked good, but a lot of them were terrible. It felt good to be able to create something out of nothing like that. I had no idea what keyframes were, had no idea how to animate "right," but I was still able to make characters move. Nobody said anything then because it was all garbage.Īnyway, the main thing I would do back then was draw the frames one after another. My older animations never had a lot of motion, only lip sync and tracings of the original Flipnote. Draw a frame, add a frame, draw that frame, copy and paste a few frames, and so on. While Flipnote was a good program to start with, I never knew much about how to animate, and for the most part, I winged it. At the time, it was the only real way I could animate, but, hey, it was a start that a lot of animators seemed to have started out on. When I first started animating, it was stupid skits and music videos created on a DSi with Flipnote. Shoot, I didn't know how to start out either, if I'm being honest.

We all know that animation isn't an easy process, and some of us want to try it but never know how to start out.
